![]() You can both update throught Help -> Check updates or do a full reinstall (download links are available for offline Installer as well).įixed many crashes while closing a project įixed crashes while closing/resetting. Yesterday I released an update to version 3.5.6 as mentioned in the previous post. I hope more people engage on Patreon, making possible the release of more amazing content to Fighter Factory Studio! That's it! Thanks to everyone supporting us, now and all over these years! ![]() The Fighter Factory Studio C++ API is close to be done, so I will release it on GitHub to allow everyone interested make their own modules. Implemented the Script editor and improved the scripting support. It's possible to select multiple items too.Īdded support for archives: you can open projects from. Implemented cut, copy and paste on the tree view of left panel in code editors: this was a great suggestion made by Douglas Baldan. Optimized rendering: I rewrote many parts of the rendering code to be far more efficient!Ĭompletely fixed animation playback: now all aspects of the animation are simulated with extreme precision, including interpolation. The time-line can be used to jump to any desired tick, and all positioning, scale, animation and controller info is updated just like in M.U.G.E.N. The key of this build is two big features: Debugger support and BGs editor for M.U.G.E.N.Įxternal debugger for M.U.G.E.N: this works gathering information directly from memory, allowing you to set data breakpoints (track value changes), inspect all sort of variables in real-time and more.īGs editor for M.U.G.E.N.: this editor is wonderful, allowing you to edit all types of BGs (system screens too) like any other graphic editor. ![]() If someone wants to thank us for all the work done in all these years of contribution to the community (not only for current or future works), this is the right place, so very special thanks to all current and past Patrons!Ībout this version, a lot of things were improved and new stuff implemented. But, as I said before, the amount of work done on this project is related to the income, so my only fault is not showing proper updates and progress. I'm very busy working on a lot of things that I forgot to show progress more frequently, so sorry for our Patrons that recently left. After a long time developing many features at the same time (and not releasing debugger support for Tier 4 to implement it in Linux and macOS first, sorry Tyler Young for not telling this until now), I'm showing some great progress of current Beta build. ![]()
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